share. TaleWorld's Mathematics: How Loyalty Drift Is Calculated. The problem is, its a double edged sword. -5 is the maximum you can lose when Loyalty is 100, and +5 when it is 0. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. However i did some testing and noticed the relationship was only increasing for 2 out of the 4 notables. If you don't share the settlement's culture, that's a straight daily -3 to loyalty. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. The first real decision you are faced with in Mount and Blade 2: Bannerlord, is what culture you want your character to be from. The thing that I've noticed about loyalty is that odd number "loyalty drift". Establish your hegemony and create a new world out of the ashes of the old. It's not too hard to get a foot archer companion to 150 bow and 175 athletics for +2 loyalty. Collect up to 5x the denars on prizes, with the potential of +9 Renown per Win, as you parade around the map from city to city!explain how to fix your towns problem in Mount and Blade 2 Bannerlord so you wont get a rebellion and lose your townYou can support me here: the most straightforward way to increase Loyalty is to build the Fairgrounds project. I can't figure out why the first one has such a high bonus to my security with minimal effort and the second one has nearly twice the troops with better troops all around and has a negative rating. 5 from culture and the loyalty drift keeps me hovering around 45-55 while i build everything else. Does anyone know where the supporters part of my influence is coming from? Supporters are notables that support you. Nuevos reinos se alzan más allá de sus fronteras. I noticed, that penalty for security and loyalty increases extremely fast after hundreds of days in game. repeat festivals again if needed. Settlement. Another way is using governor perks. The Clan Tier Bonus has not changed. Establish your hegemony and create a new world out of the ashes of the old. Trying to get it over. Credits and distribution permission. Try this, you need to capture a few enemy lords. Meanwhile I have dead factions that have not owned a place in forever having lords defect to them. When it’s above 50 it wants to creep back down to 50. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. - Fixed case where titles dejure drift and claims wouldn't trigger - Fixed prisoner patch crashes. He was quite. Then they kept tweaking economy, diplomacy, fief stats etc. Same goes loyalty, where i have -2 because of ‘Loyalty Drift’ and it keeps getting worse. Keeping loyalty at 100 will always benefit you in one way or another. 7 Breakdown - Bannerlord, here is how you can Increase Loyalty and Prevent a Rebellion:1. Go to Bannerlord r/Bannerlord. There are other bandit bases around, but. I can't find any indicator for what. He was quite. Mount & Blade II: Bannerlord. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). Credits and distribution permission. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. Start from 1. At least for the beginning, if loyalty is super low. Hi im new here and I purchased this game long ago just to find it disappointing that most contents are not finished especially the skills/traits/levels. When loyalty gets low, more citizens will join the town militia to take up arms. Distributed goods doubles relationship gain with artisans and generates 30 gold for every. For those New (er) to game. Once you hit +50 loyalty you can start building stuff like walls and barracks. Join our discord via the link below!How Town (Fief) Loyalty Works in Bannerlord. When fiefs change hands among the empire nobles it doesnt matter as they're all empire nobles. Yes the loyalty drift was a problem at first. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. Problem now is the -3 loyalty penalty. Yea you have to balance construction with loyalty until it stabilizes without the festival option. All previous rating record will be not be acuminated, but the changes made to the culture will be saved. Then they kept tweaking economy, diplomacy, fief stats. Adopt Kingdom Policies that raise loyalty (you can propose them even as a vassal). Does anyone know if the "relation" stats of the notables in settlements effects the "loyalty drift" stat in the settlement info? Like say you have a settlement and you have high relations with notables there, does that stat change to a positive number, and does a low or even negative relation with notables make the drift turn more negative? Does this concept. natural drift. Trying to get it over. May need to leave it on forever in rare cases when you don't have same culture governor. etc. Posted by u/hotdog-water-- - 5 votes and 12 commentsAll governor perks that increase loyalty; Govern foreign cities with ease. #4. Unless you stack your policies and bonuses to loyalty it will likely sit somewhere around 40 if same culture. 5 Fairgrounds - Level 3 +1 Parade (when I'm there) 5. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. Start date Sep 4, 2021; Tags gameplay loyalty loyalty drift penalty rebellion Users who are viewing this thread. Still waiting on the highly anticipated cucking update. Players simply can't just sit on their. It’s just one siege against mostly militia units, then some chasing around. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. I updated my Settlement Culture Changer mod after a long break. Let them suffer since you don't actually want the city for real anyway and/or you know another lord is going to be getting it and you want to screw them over a bit , 2. Now I want to know how much you'd say the game is conpleted from the scale of 0%-100% with the following such as: Skills. . When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. The No Fief Bonus has not changed and is still 30. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). txt and paste it into a different folder as a back-up (this is a very important precaution, so don't skip the step!). Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. So, I've been playing for quite a while now on this character and only just realised how big a deal your character culture is. then build fairgrounds. Check for issues that are reducing loyalty or security (which lowers loyalty too), you can even just right click to town remotely and see if there's any issues doing this. But then I just. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Open Windows Explorer and head into the This PC > Documents. Companion +1 loyalty and finished festival area is +1. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Still waiting on the highly anticipated cucking update. save. Again, the notables will hate you. Prosperity / 50f; this is the formula. They will make it in time, though. Bop her on the head with your mace and take her. He was quite. Most of your towns will have 40-60 loyalty and will rarely/if ever rebel. You have a matching governor, that's +1, you have enough security that's plus too. If you're wondering about the little images on each month, those are taken from Medieval 'Labours of the Months' calendars. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Low loyalty means reduced production (bricks). Some important bits about the supporters. I would take all the stuff. 6. 5. These are the best ways to increase the loyalty of fellow lords in Bannerlord: Money and gifts are a sure way to make people like you more in real life, and Bannerlord is no exception. Real life Mongol tactics are so fun to use in Bannerlord. Buy all the food. The variability in the total "change per day" value is because of the drift variable. Share Get link; Facebook. pass certain policies like "forgiveness of debts", keep it on festivals and games until the loyalty is high enough to work on building fairgrounds. Holds you over to have enough to never have a rebellion. NEW UPDATED ONE: explain how to fix your towns problem so you wont get a rebellion and lose your town**Want to Support The Cha. Talesworlds has released Mount & Blade 2: Bannerlord update 1. #1. Version. prosperity was. After working on both the Kyushu and Shikoku regions of Japan, the Shokuho team for Bannerlord is now focusing on the main island Honshu. May need to leave it on forever in rare cases when you don't have same culture governor. • 1 mo. The purpose of loyalty drift is to keep positive or. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. . . Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. When you peak in loyalty, change your focus to a project. ago. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. It will be balancing around set number depending on your stats. Have a governor of the same culture as the city he is administrating. How to Reproduce: 1. When you get loyalty high enough, build a building that gives a loyalty bonus and fund it, then go back. Go to the king you want to join and see if you can barter with him. The purpose of loyalty drift is to keep positive or negative factors from snowballing your loyalty and pegging it at either end. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. 3 and V. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. A Screenshot of Mount & Blade II: Bannerlord. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Возьмите меч, облачитесь в доспехи, соберите верных союзников и. train proper governors for emergency fief takover. Anyone else having issues with the new patch on old games making all towns and castles rebel? New item called loyalty drift causing loss of 6-10 loyalty a day. mules give 100 carry, sumpters give speed movement. He was quite. And if one ever does rebel, just remember that it’s pretty easy to deal with them. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. By: 76561198079797439. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Other users reply with suggestions on policies, governors, garrisons, and perks that can help. 38/day (and currently sitting at around 71). He was quite. Loyalty value is one of the most important values for the well-being and health of the settlement. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Trying to get it over. Because I've come to realize its actively harmful. This is bad idea/design, as it punishes player for something you have no control over and can't change. So it might be a good idea to store the higher tier troops in the castles so 60-80 equal 150 level 3 or 4 troops. Just have them in the town for long enough that the loyalty drift calms down. I can't find any indicator for what caused. If the faction you are with is weak and loosing battles, investing time/money into villages is probably not worth it. The cultural drift is enhanced or hindered depending on the culture of the governor assigned to the fief. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Aug 16, 2022. Neither of those are influenced by the number of money/expensive items in the town as far as I know. there's a big garisson and a high security rate, but the loyalty drift is still usually like +0,2-0,4 at best, considering that I always keep that "Feasts and celebrations" project on. This choice will have a small, but consistent impact on the rest of the game. With the right buildings, yes. Greetings warriors of Calradia, we have been working on balancing Security and Loyalty parameters of settlements for past 3-4 weeks. Apr 22, 2021. Divert resources from your other more well-off city. Introduces simple culture drift to settlements and clans. I believe sitting in a town while its loyalty builds is a way to avoid rebellion (albeit boring). they probably do this for the laws in thier country or whatever but i think its cowardly and pathetic SO Taleworlds are the biggest cowards in game development they wont allow you to execute lords with animations even showing and if you do this everyone in the game hates you even your own fiefs which wont allow you inside, and to top it all off entire. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Seriously though. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Open the folder Mount and Blade II Bannerlord. the whole garrison (except militia ) starves. Originally posted by Sheepify: Probably the worst change of all the bad design decisions. Then they kept tweaking economy, diplomacy, fief stats. Open the original engine_config. For years the LOYALTY mechanic has been bad. The majority of the settlements are Empire culture so it might be better to reroll. If you want to see a breakdown of why your character’s party has a certain movement speed, you can click the arrow in the bottom right of the screen to bring up an additional three numbers. As soon as I choose another project, the loyalty goes down. I just use that and wait for a week or 2 and increase it up to 80-90 and leave. Also, take care of any bandits and hideouts in the proximity to raise security and loyalty. Thanks for the reply. - If the notable is not supporting anyone, they can start supporting someone who they have over 50 relation with. Vlandia. That good to know. So settlement will generate owner culture's troops and there won't be a different culture penalty. Its meant to balance thigs and stop them from going out of control. u can do it the other way around. Completing the "gang leader needs weapons" quest for example will lower settlement security by 30 IIRC. New item called loyalty drift causing loss of 6-10 loyalty a day. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. When loyalty gets low, more citizens will join the town militia to take up arms. There is, but you need some new script, trigger, or menu item. Settlements will have a loyalty penalty if the owner and or governor is not of the same culture. He was quite. The variability in the total "change per day" value is because of the drift variable. Hang around until security and loyalty increases. Some Sneak Peaks of the (WIP) Shokuho mod for Mount and Blade Bannerlord. ibb. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. "Migration tweaks" system expand on this field and changes a number of things, related to topic, striving to make it more even between player- and AI-governed kingdoms, while providing some new options. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Solve issues in villages connected to the settlement. But I don't like the concept of security and loyalty drifts, on my opionion the mechanism does not work properly. Its happening to the AI as well so its not just me. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. This penalty is now very high, and will. Share the stockpiles meant for nobles with the plebs, 3. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. See if you brother (in campaign) or spouse has relevant perks to increase security, loyalty (or reduce wages), sometimes this is more benefit then just the. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. That means that these scores will naturally shift towards 50. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. The Total Clan Strength now properly subtracts out the garrison strength of the captured fief from the faction ruler's total strength, which will lower the faction ruler's bonus by a small amount. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. I am lord of a town and its been going well for a while, so I went out on campaign. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Loyalty drift is the drift towards whatever baseline number the game is setting for loyalty based on your culture and other factors that don't show as bonuses/maluses when you highlight loyalty. Its happening to the AI as well so its not just me. got bigger profit from just asking the village to give you their loot, fight the militia, get battle loot, get prisoners and be done with it. Also put a companion with high honor in charge of the castle, I'm currently getting +3 loyalty a day. Skill level 75 in Leadership +1 loyalty for governors. 1. #10. ago. That however is very tedious to do, as it takes roughly 100 units of a food to increase the value by 1 (unless that has changed). 3: boost for necessary buildings that'll help long term such as for prosperity & food production. After working on both the Kyushu and Shikoku regions of Japan, the Shokuho team for Bannerlord is now focusing on the main island Honshu. #5. Because I've come to realize its actively harmful. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. This could be because of culture of the new owner. While stable, I probably missed some things, so be sure to report bugs. . unless deep in enemy lands. Follow the methods to assign governors, increase security, ensure food and use fairgrounds. So I refrain from playing the game and wait till it is finished. :) Mod manager download. Toll gates generates 20 gold for every caravan that enters your town and doubles relationship gain with merchants. I intend to keep it updated from now on so you can have more fun. #1. You can see the progress in the encyclopedia page for the settlement. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. 1. even with the new "Loyalty drift" system implemented by TW. Mount & Blade II: Bannerlord's Town Security is then tied into Town Loyalty and has a drift of its own that you'll need to manage. This isn't like Warband, where you could conquer and ignore. Borderregions have it tough in Bannerlord. So as your loyalty drops below 50, the drift will try to help you out. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. Bannerlord Rebellion Exploit, Loyalty Drift & More (Dev Explains) - YouTube 0:00 / 14:32 Bannerlord Rebellion Exploit, Loyalty Drift & More (Dev Explains) STAN Games &. get battanian culture and serve west/north empire, keep battanian town and let AI take care of empire towns. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. 5 loyalty. You can increase the loyalty of your settlement in Mount and Blade Bannerlord in many ways: Set a governor with the same culture as that of the citizens. Share the stockpiles meant for nobles with the plebs, 3. A Screenshot of Mount & Blade II: Bannerlord. If you. And it's prosperity isn't dropping that much either at like 2-3 per day. 2-1. Although nowhere near as effective as starving the city out, you can also lower their security, which affects loyalty slightly. My character is a battanian serving the northern empire. ago. [BANNERLORD] One day this mod will fill in this area, and then also add India and Central Asia. Governor perks that increase loyalty (I think Stewart has one, but I don't remember what it is). Mount and Blade 2: Bannerlord Loyalty & Security. You should GREATLY reduce the chance for a city to rebel. 6 : ( Help : (. Doesn't need Harmony. What matters is Marunath has a 61 loyalty and is improving. So, a same culture governor with those perks and a level 3 fairgrounds would give +4. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. 1. As the loyalty of the town drops below a threshold, the populace gets angry and starts to take up arms. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. In my main city i negate it by using my wife as governor, but I don't have any other "spare. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Its called oscilating and no, its not instant. Doing quests for people inside the city can also increase loyalty. Militia is raised by the settlement and can't be removed by you, but the settlement doesn't need you to micromanage it. Empuña tu espada, ponte tu armadura, convoca a tus seguidores y cabalga hacia la gloria en los campos de batalla de Calradia. Greetings Warriors of Calradia. Rebellions will work like this: Settlements with low loyalty and security will be able to rise up against their owners. The higher loyalty is the the more negative the drift, the lower it is the more positive the drift. Improve the food production of your. They will also drift towards 50 for each, making it easier to keep them at an average level but harder to reach the bonuses you'd receive the closer you. The food is at -60/day, but the loyalty's at just -0. Once you hover over the number, a little. Mount & Blade II: Bannerlord. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. Have a look at the progress of team so far! This includes the campaign map with a cool sneak peak at the end of this album. If the food is low, there are three things you need to do. Refine the Hardwood into Charcoal until you reach level 25. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. Improve your standing with the noble men & women of the town. За ее пределами рождаются новые королевства. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Above 50 loyalty, a bonus will apply according to the max_loyalty_bonus setting. Summary: This is the second time this has happened. Culture is gonna be the one to increase loyalty from a governor. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. 1. txt in the Mount and Blade II Bannerlord folder. "Migration tweaks" system expand on this field and changes a number of things, related to topic, striving to make it more even between player- and AI-governed kingdoms, while. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Loyalty Drift will fluctuate from -5 to +5, depending on the amount of Loyalty you have. #8. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Facebook Twitter Reddit Copy Link. So I come back to Bannerlord after a couple patches, and I am so disappointed in the fact that "Loyalty Drift" is so massive with just 2 towns to my name. Mount & Blade II: Bannerlord - The horns sound, the ravens gather. 2 or something that it barely matters. Also, take care of any bandits and hideouts in the proximity to raise security and loyalty. Have a governor of the same culture as the city he is administrating. In this playthrough, Derthert voted to Debase the Currency and there isn't enough support to overturn this, so I'm already in a -1 loyalty per day hole. Mount and Blade 2: Bannerlord Loyalty & Security The two most important stats for any would-be ruler to consider are loyalty and security, as these have knock-on effects on everything else. 0. Myeah, except for those perks that give, oh, about another +3 loyalty easy, regardless of culture (edit: lol, +14 loyalty from "optimized" governor, akshualy):Mount & Blade II: Bannerlord. etc. Trying to get it over. V1. Question. . Sep 24, 2022 @ 12:58pm It's worse than before. Loyalty shift is a positive as you are closer to 0, and a negative when you are closer to 100. Find a town as your caravan base, preferable one you own. Mount & Blade II: Bannerlord. Today I will be showing you which policies are the best to propose once you have started a. There are three different speed options you can select under Map Movement Speed. Skill level 150 in bow perk +1 loyalty for governors. 1. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). Build buildings that promote happiness (food and fairgrounds). Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. Security Drift and Loyalty Drift; I can use common sense and guess that a drift can be positive or negative providing a bonus or penalty to the named stat, however does anyone know the actual mechanics behind this? I have worked hard to bring my settlement's loyalty up and things have been going well. Got a settlement and the loyalty is horrendous. I have just returned to my settlement after a few in. Good point about the kingdom decisions. The culture of a settlement determines also the type of troops that you will be able to recruit. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). Loyalty tends to stay around 50 even if you do nothing at all because of the loyalty drift, considering the place isn't starving, you protect the villages from being raided and security is maxed. Urmel. For example my castle has 30 loyalty without governor and the drift is +2 so it stays 30. Your culture affects the prosperity and the loyalty of the settlements you own: -1 loyalty if not matching, +1 if matching and prosperity malus/bonus. 5 from culture and the loyalty drift keeps me hovering around 45-55 while i build everything else. By replacing the influential people with agents from your own culture and imposing your culture over locals would make this settlement %99 your factions culture in 1-1. positive and negative, pushing up or down to a baseline of 50 loyalty. r/Bannerlord. #1. ASAP.